Events

1. Trust No One

All alliances are temporary. Betrayal is part of survival. If you get double-crossed, don’t whine — adapt.

 

2. One Life, One Chance

Each player starts with 1 life token. Lose it, and you’re out until the next round. No respawns, no mercy.

 

3. Resources Are Scarce

  • Ammo, food, and med kits are limited.

  • Sharing is optional.

  • Hoarding is dangerous (others will notice).

 

 

4. The War Zone is Always Active

Random events (raids, ambushes, blackouts) will be triggered by the Game Master at any time. Stay alert.

 

5. Silence is a Weapon

Talking too much reveals your strategy. Sometimes, staying quiet is deadlier than a blade.

 

6. Safe Zones Don’t Last

Shelters, bases, or fortified areas collapse after 3 turns. Keep moving or be buried alive.

 

7. Weapons Have Consequences

  • Blades are silent but weak.

  • Guns are powerful but attract attention.

  • Explosives? Risky as hell — use wisely.

 

 

8. Nightfall Changes Everything

When the lights go out, rules shift:

  • Visibility drops.

  • Ambush damage doubles.

  • Anyone caught without a torch is fair game.

 

 

9. Survivor’s Code

No pausing, no undo, no take-backs. Every decision is final.

 

10. Last One Standing Rules the Wasteland

When there’s one survivor left, they earn the title: Warlord — until the next war begins.